System Atlas

All constructs

19 of 500 constructs match. A construct is a pattern of parts that recurs across many organizations.

Filter1

Seen in Video game developers and publishers or below it. All industries

Construct · industries acrossMedia Streaming Distribution Services, Social Networks, and Other Media Networks and Content ProvidersFacial recognition and biometricsSurveillance technology vendorsMachine learning and AI developer toolingCloud and GPU compute providersSpyware and device intrusionFoundation model developersAI applications and agentsGuided Missile and Space Vehicle ManufacturingCommunications interception and IMSI catchersMedia Streaming Distribution Services, Social Networks, and Other Media Networks and Content ProvidersData platforms, warehouses and analyticsSoftware PublishersSocial media monitoring and open-source intelligenceCompaniesPublic universitiesLocation trackingSurveillance drones and aerial monitoringUN specialized agenciesConsumer appsB2B SaaSLicense plate recognition and video analyticsVideo game developers and publishersMobile forensics and data extraction
Market and positioning → product or service design → governance and decision rights
789 companies · Knowledge
2313312434104734736285366282364121119
Market and positioning → org structure
137 companies · Knowledge
23··1113·12109·557··7···43·2·
Org structure → market and positioning → product or service design → suppliers and partners
104 companies · Process
22··910·655·723·53··125·1·
Market and positioning → org structure → hiring
97 companies · Process
15··810·1167·332·32··2·1·1·
Org structure → regulatory compliance → market and positioning
95 companies · Knowledge
24··46·574·643·53··1···1·
Market and positioning → org structure → policies and culture
92 companies · Knowledge
19··89·757·143·42··111·1·
Org structure → governance and decision rights
84 companies · Knowledge
31··2··53··7·5··7···43·1·
Market and positioning → product or service design → suppliers and partners
82 companies · Process
19··1310·86··643······23·1·
Hiring → regulatory compliance → market and positioning → product or service design
71 companies · Knowledge
13··56·667·352·3···2···1·
Org structure → strategy and goals → market and positioning
69 companies · Knowledge
···1010·1269·553······23·1·
Market and positioning → policies and culture → regulatory compliance
68 companies · Knowledge
14··55·456·162·31··2···1·
Market and positioning → customer service and support → regulatory compliance
60 companies · Knowledge
1··66·252·362·41··1···1·
Market and positioning → customer service and support → hiring → policies and culture
53 companies · Knowledge
1··98·343·152·2···2···1·
Market and positioning → customer service and support → suppliers and partners → product or service design
50 companies · Process
1··89·142·343·3···1·1·1·
Regulatory compliance → quality control → product or service design → market and positioning
42 companies · Knowledge
14··42·223·3·1·2···2···1·
Hiring → policies and culture → market and positioning → product or service design (+1)
38 companies · Process
11··43·236·1·1·2···2···1·
Market and positioning → hiring → onboarding and training → policies and culture (+3)
13 companies · Process
·······51··2··11······1·
Market and positioning → product or service design → production or delivery → onboarding and training (+1)
13 companies · Process
···5··16··············1·
Market and positioning → product or service design → org structure → governance and decision rights
11 companies · Process
············4······41·1·

Computed from public, sourced registry data. A construct is two to four parts that at least 10 organizations share (or 30% of an industry with fewer, never fewer than 5) and that hold together more often than chance would put them together. It is cross-industry when its organizations come from two or more sectors; each industry also has a standard architecture, the parts most of its organizations run together. Elements in at least 90% of instances are invariant; those in 20 to 80% are where organizations differ.