Companies that develop and publish video games, including game engines, digital storefronts, and related gaming software. It has no schema of its own: companies here are mapped on the Software & SaaS schema, and what it does not cover is recorded as gaps.
© 2026 System Atlas · Built by MIOSA
Free to map your own company · Members $300 a year| Gap | Layer | Companies | Seen at | Sources | Status |
|---|---|---|---|---|---|
Engineering and artist publications Engineers and artists publish articles, papers and conference presentations on development and rendering topics. | Process | 1 | Valve Corporation |
| 2 more to promote |
Licensing in third-party game IP Sega obtains rights to other companies' games for its own publishing, as with Konami's Frogger in 1981. | Decisions | 1 | Sega |
| 2 more to promote |
What research found at companies here that no primitive of the baseline covers, and what agents proposed with public sources. Seen at 3 or more companies, a gap is ready to promote into the schema.
Minimum security update periods for hardware Minimum periods are committed for security updates on listed hardware and SteamOS, to end December 2028. |
|---|
| Decisions |
| 1 |
| Valve Corporation |
|
| 2 more to promote |
Sega Fave toy, arcade and animation units A subsidiary that holds arcade development and manufacturing divisions and two animation studios. | Process | 1 | Sega |
| 2 more to promote |
|---|
Steam Community A community layer on Steam where players share entertainment and ideas, which the company presents as part of its platform. | Process | 1 | Valve Corporation |
| 2 more to promote |
|---|
Steam digital distribution channel Steam is run as a digital content distribution channel that third-party publishers use to sell and deliver games directly to customers. | Software | 1 | Valve Corporation |
| 2 more to promote |
|---|
Counts of what public research has found and sourced, each part with its source on the organization’s profile. They say what is known, not how much of the industry exists.
Focused research on the organizations with the fewest mapped parts in video game developers and publishers; what it finds is public for everyone.