Companies that develop and publish video games, including game engines, digital storefronts, and related gaming software. It has no schema of its own: companies here are mapped on the Software & SaaS schema, and what it does not cover is recorded as gaps.
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Free to map your own company · Members $300 a yearCounts of what public research has found and sourced, each part with its source on the organization’s profile. They say what is known, not how much of the industry exists.
Focused research on the organizations with the fewest mapped parts in video game developers and publishers; what it finds is public for everyone.
How automatable each primitive is, estimated from the 440 organizations mapped in public on the Software & SaaS schema, which this industry inherits: the share of those with the primitive that run it on software. Estimate from public data: the share of mapped organizations that run this on software. Not a recommendation.
| Primitive | Layer | Automation | Peers on software | Software parts named most |
|---|---|---|---|---|
Revenue recognition and close Money: getting paid and paying | Software | HighLayer only | 0 of 440 mapped; too few to read | — |
Subscription billing Money: getting paid and paying | Software | HighEstimate | 5 of 5 on software | Credit-based plan billing with per-second compute metering (1), Membership charges at the then-current price (1), Metered actions and storage billing (1) |
Core system of record Systems: tools and data | Software | HighEstimate | 9 of 9 on software | Buffer app (scheduling and publishing) (1), Bumble app (1), Grindr app (1) |
Communication tools Systems: tools and data | Software | HighLayer only | 4 of 440 mapped; too few to read | IG Auto Reply, Audience Manager, short links and QR codes (1), In-app voice and video calls (1), QQ (1) |
Integrations Systems: tools and data | Software | HighLayer only | 4 of 440 mapped; too few to read | AI framework and observability integrations (1), Integrations (1), Link Apps marketplace (1) |
The rule, the same for every industry: with 5 or more organizations having the primitive, 50% or more of them on software is high, 20% or more medium, below that low. With fewer, the level rests on the primitive's layer alone and says "Layer only". Software parts are counted once per organization; a detected technology is named by its product. See the blueprint for which organizations run each.